Poster, Blue&GO! Portable system for gamification in lectures

Blue&GO! Portable system for gamification in lectures

In recent years, gamification has been introduced in education to increase student engagement. For that reason, several products have been created for such uses within education. However, they often lack certain features desirable by academics or are over whelming with numerous features, resulting in a lot of preparation before use. In this paper, we document the features, planning, and development process of Blue&GO. Blue&GO is an unplugged gamification system designed to maximise student engagement while reducing teacher preparation in the lecture. With Blue&GO, students can compete against each others using a physical button to answer a question from the lecturer during a live quiz session. The focus of Blue&GO is its simple, fun, and intuitive design that other off-the-shelf gamification products in academia do not offer.

  • CS: Design Project

    The CS Design Project module is one of the two final modules of the Bachelor. In the design component of this module, students show that they master the entire design trajectory, from the first informal specification of requirements by a client to the delivery and presentation of a well-documented working product. Projects are submitted by clients from either inside or outside the University. Students perform the project in groups of 3-5 students under the supervision of a teacher from the Department of Computer Science. The supervisor is also the one who assesses the process and products of the group. Project deliverables include a project proposal, a design report, a presentation and a poster.

  • Design Report

    View the full design report for this project.

Poster, Blue&GO! Portable system for gamification in lectures

Blue&GO! Portable system for gamification in lectures

In recent years, gamification has been introduced in education to increase student engagement. For that reason, several products have been created for such uses within education. However, they often lack certain features desirable by academics or are over whelming with numerous features, resulting in a lot of preparation before use. In this paper, we document the features, planning, and development process of Blue&GO. Blue&GO is an unplugged gamification system designed to maximise student engagement while reducing teacher preparation in the lecture. With Blue&GO, students can compete against each others using a physical button to answer a question from the lecturer during a live quiz session. The focus of Blue&GO is its simple, fun, and intuitive design that other off-the-shelf gamification products in academia do not offer.

Duc Duc Tran, Fulvio Nardi Dei Da Filicaia Dotti, Phuoc Ho, Thalis Stavropoulos, Vincent Albertsson

CS: Design Project

The CS Design Project module is one of the two final modules of the Bachelor. In the design component of this module, students show that they master the entire design trajectory, from the first informal specification of requirements by a client to the delivery and presentation of a well-documented working product. Projects are submitted by clients from either inside or outside the University. Students perform the project in groups of 3-5 students under the supervision of a teacher from the Department of Computer Science. The supervisor is also the one who assesses the process and products of the group. Project deliverables include a project proposal, a design report, a presentation and a poster.

Design Report

View the full design report for this project.