Twente Hacking School is a Canvas‑like content‑management system that extends the original Twente Hacking Squad into a full course structure. Teachers can upload materials and create hacking challenges that run in isolated Docker environments, so students practice their skills in a safe and realistic setting. A newly expanded role‑based system governs who may create courses, add pages, or manage highscores. The result makes learning cybersecurity more interactive, practical and accessible while giving staff an intuitive web interface.
The CS Design Project module is one of the two final modules of the Bachelor. In the design component of this module, students show that they master the entire design trajectory, from the first informal specification of requirements by a client to the delivery and presentation of a well-documented working product. Projects are submitted by clients from either inside or outside the University. Students perform the project in groups of 3-5 students under the supervision of a teacher from the Department of Computer Science. The supervisor is also the one who assesses the process and products of the group. Project deliverables include a project proposal, a design report, a presentation and a poster.
View the full design report for this project.
Twente Hacking School is a Canvas‑like content‑management system that extends the original Twente Hacking Squad into a full course structure. Teachers can upload materials and create hacking challenges that run in isolated Docker environments, so students practice their skills in a safe and realistic setting. A newly expanded role‑based system governs who may create courses, add pages, or manage highscores. The result makes learning cybersecurity more interactive, practical and accessible while giving staff an intuitive web interface.
The CS Design Project module is one of the two final modules of the Bachelor. In the design component of this module, students show that they master the entire design trajectory, from the first informal specification of requirements by a client to the delivery and presentation of a well-documented working product. Projects are submitted by clients from either inside or outside the University. Students perform the project in groups of 3-5 students under the supervision of a teacher from the Department of Computer Science. The supervisor is also the one who assesses the process and products of the group. Project deliverables include a project proposal, a design report, a presentation and a poster.
View the full design report for this project.